A Wild Mu Appears!

September 21, 2018

To start this off, I just want to say how appreciative I am of everyone who has liked, subscribed, followed or even just clicked on something we’ve put out. It might not seem like much, but to know that there is even a handful of people out there who appreciate this stuff helps motivate both of us to improve and push ever higher. Whether positive or negative your ongoing feedback helps, so keep it up!

 

Down to business then, eh? Today I was thinking it might be nice (for those of you who are interested in this kind of thing, at least) to do a general update on where I am with my art. For those of you who’ve taken the time to suffer through my back catalog of comics, you’ll see that in six or so months since we kicked things off I’ve come a long way. I’ve got a lot further to go, but on the whole I’m at least satisfied with my progress to date.

 

We might as well get the positives out of the way first because the list is (much) shorter. I feel that my character poses are becoming more fluid and believable. There is a bit more depth and variety in the actions I can draw convincingly, and showing movement has become less arduous. The amount of detail I can add without making objects illegible has increased, and given the illustrations a more robust feeling overall. Although they are usually out of perspective and of poor quality, I’ve managed to be more consistent with panel backgrounds which gives some much-needed contrast to my work. Lastly, my general style, if you can call it that, has become marginally less…schizophrenic? I still draw a bunch of shit differently, sometimes even within the same comic, but it seems less erratic lately.

Points where I’m still struggling are much easier to pick out, but I’ll cut straight to the most obvious and egregious of issues. For starters, I need to work on my page layouts, because right now they are either boring or just ugly. The same can be said about text and speech bubbles because I constantly forget how much space they take up. Another issue is “camera” variety, which just refers to the angle from which a scene is drawn. Right now it seems like I draw about ninety percent of panels straight on, which tends to make everything look flat on the page. Aside from that, I still have a lot of ground to cover in the basic areas as well, such as; line weight, contrast, proportions, perspectives, HANDS AND FEET!!!, and myriad others in descending priority. As the gaming expression goes, I need to “git gud, noob”.

 

Reading this again, I realize that I wrote about my positives in the same passive-aggressive tone as a pissed-off girlfriend saying she’s “fine”, but I think it’ll be…fine? I’m not really as pessimistic as I might sound here because I know I’ve improved, I just wish I had improved more! I would like to wrap this up on a positive note; however, so I’ll just say that the next comic is coming along nicely and I think you’ll all enjoy it. Furthermore, I’m planning on actually using my sketchbook page to put up some non-comic related art that’ll (hopefully) showcase a few other aspects of my work.

If you’ve made it this far, congratulations! You’ve managed to survive this dismal introspective on my own artwork, and for that you deserve the highest of honours.  As always, let us know what you think and what you’d like to see from us going forward, and above all, stay awesome.

 

             -無 (Mu)

 

 

 

 

 

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